geometry nodes procedural planet

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how to make a procedural planet using only geometry nodes

the video gives a detail procedural on the process, this is going to be a quick breakdown of the different nodes used in the node tree.

step 1 Volume Cube:

the volume cube nodes gives you a volume in a shape of a cube that we later turn into a sphere, there is a mesh to volume node that you can use to turn a sphere mesh into a volume sphere directly but the reason we are not using it, is because its density input does not support fields only supports a float value, the only node that could do what we want easily is the volume cube as its density input supports a noise texture.

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geometry nodes procedural planet

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I want this!